
- #DIABLO 2 RESURRECTED QUEUE TIMES UPDATE#
- #DIABLO 2 RESURRECTED QUEUE TIMES PATCH#
- #DIABLO 2 RESURRECTED QUEUE TIMES CODE#
Quit lying to us, give us our money back, plus pay us compensation because lying to us is just making it worse. So, that should have been fixed when they created the shared stash.

The rapid game creation was never an issue in the past either, because once everyone was out of the game, that game was deleted, which is why people wouldn’t leave items on the ground while exiting without having someone else in the game in order to transfer items.

It’s not server issues, it’s management issues. The processing and storage has increased 10 fold over the years while the games’ size roughly doubled or tripled, while the player base has actually shrunk. Within each realm, there were hundreds of private and public channels and the only way we experienced issues was if our internet went down. There was also 4 separate realms, US West, US East, Europe, and Asia 5 if you include open bnet. I can guarantee you there were more people playing this game 15-20 years ago than now and we didn’t experience the connection issues then, that we are now.

#DIABLO 2 RESURRECTED QUEUE TIMES CODE#
It's already in the code and the UI.I have been playing the diablo franchise since day 1. This wont go over well.queue's are long and ppl won't accept having to wait ages to just log on to play.
#DIABLO 2 RESURRECTED QUEUE TIMES PATCH#
30 Diablo 2: Resurrected players complain of high queue times after patch 1. Once launched, I was in offline mode, so I clicked on the 'Online' tab only to be placed. This Saturday, I have been in the queue twice without even getting to play once I wen through 258 the first time when i launched the game. Last Saturday, I was able to play in about an 1 hour. Thats what people spent their 40 bucks on, D2 with improved visuals, some minor QoL and unrestricted game creations/joins. Tag : Diablo 2: Resurrected long queue times Updated: Oct. D2 has been out for a month and queue times have gotten worse. What we want is improved server stability without the need of queue times and rate limits. We dont care about minor bug fixes or new features. We will continue to provide updates when available. Thank you again for all your patience as you venture your way back into Hell in Diablo II: Resurrected.

Lastly, we have some significant updates coming to the game in terms of bug fixes and features, and we are looking forward to going over all of those updates with you soon. This change will also give us a better way to adjust the number of players that can jump into the game during these moments. We will also be implementing a way to rate limit games with varying times to ensure we can get higher amounts of players in during peak playing periods. On top of that, we have another client patch that we expect to hit next week which will offer better transparency on queue times by adding time estimates alongside your placement in the queue. Once our internal load testing is complete, we will put up a PTR server with this fix to get some real-world testing before rolling out to the live game. Next week, our internal teams will begin testing a significant change by having saves occur more often on the regional end, rather than global, in hopes of alleviating some database stress.
#DIABLO 2 RESURRECTED QUEUE TIMES UPDATE#
We wanted to provide an update on all the work the dev team has been putting in on addressing some of the database issues that we detailed in our post above a couple of weeks ago.Īs we mentioned in our last update, character saves have been occurring on the global database.
